dramaglitch↯Let’s make trouble

✳ A game studio for the vertical era

The plot
just got
playable.

Your audience loves the story.
Let them get into it.

We turn microdramas, vertical series and creator worlds into mini games that give fans a reason to play, share and come back.

MOBILE + WEBBig feelings. Small screens. Zero boring.
DG—001 / EMOTIONAL DAMAGEA glossy red heart pierced by a chrome arrow, floating with a cobalt game controller and silver starsPLOT TWIST! FEEL SOMETHING.
THEN PRESS PLAY.
WHEN STORY MEETS GAME, THINGS GET INTERESTING.

01 / THE BIG LITTLE IDEA

They watched.
They felt.
Now they play.

A cliffhanger shouldn’t be
the end of the interaction.

A suspicious text. A terrible ex. A door that should never open. Your story is full of moments people want to get their hands on.

We build small, instantly understandable games around those moments. A new way into your world. A reason to stay between episodes. Something worth sending to a friend.

Meet your next audience touchpoint
BUILT FOR THE PEOPLE
MAKING WHAT’S NEXT
Microdrama studiosVertical video teamsReel producersCreator universes

02 / LESS PITCH. MORE PLAY.

Drama.
With buttons.

Different stories. Different ways in.
Explore our original concept playground.
ILLUSTRATIVE CONCEPTS · NOT CLIENT WORK

Original concept art: two rivals on a velvet staircase beneath a floating ruby heart01 / CHOOSE YOUR CHAOS

Red Flag Club

ROMANCE × CHOICES

One message. Two very bad ideas. Let fans choose the move they wish your protagonist would make.

Original mystery game concept: a detective holding a red key on a surreal moonlit blue rooftop02 / FOLLOW THE PLOT

After Midnight

THRILLER × PUZZLES

The clue was in episode one. A bite-size mystery turns your audience into the internet’s most invested detectives.

YOUR TURN, MAIN CHARACTER.

A tiny taste
of “what if?”

Try an original branching story. No sign-up, no download. Just a very questionable decision.

INTERACTIVE STUDIO DEMO · FICTIONAL STORY
RED FLAG CLUB01 / 03

Your ex just texted.
“I can explain.”

There’s a photo attached. It was taken inside your apartment. Tonight.

03 / GIVE THE STORY A SECOND LIFE

From
“one more
episode” to
“your turn.”

01

Find the feeling.

We start with your IP, your fans and the moment they can’t stop talking about. Pick the emotion. Define the audience. Agree on what success looks like.

STORY + AUDIENCE + ONE CLEAR OBJECTIVE
02

Make it a mechanic.

Turn that feeling into a choice, a puzzle or a quick challenge. Design a mobile-first loop that makes sense in seconds and still feels like your world.

CONCEPT → PLAYABLE PROTOTYPE → FAN FEEDBACK
03

Put it in their hands.

Launch a browser experience from a campaign link, series page or creator bio. For app and platform integrations, scope the build and test the real destination.

WEB FIRST · NATIVE MOBILE WHEN IT FITS
04

Follow the signal.

Measure starts, completions, repeat play and clicks back to the story. Compare against a baseline, learn what fans respond to, then choose what earns a bigger build.

A MEASURABLE PILOT BEFORE A BIG BET

04 / PICK YOUR PLAY

A small game.
A bigger world.

THE SCROLL STOPS HERE.

Made to feel.
Built to play.
Designed to bring them back.

Let’s build the plot twist

05 / FIELD NOTES FROM THE VERTICAL ERA

Fresh from
the rabbit hole.

All field notes ↗

06 / GOOD QUESTIONS

Before we
press play.

What is a microdrama mini game?

A short interactive experience built around a vertical series: a character choice, mystery puzzle, relationship challenge or story branch. It gives viewers something to do with the world they already care about.

Who is DramaGlitch for?

Microdrama studios, vertical series publishers, Reel and short-form video producers, creator-led entertainment teams, and brands with a story worth playing.

Do fans need to download an app?

A browser-first pilot can open from a link on mobile or desktop. Native mobile games are a separate scope. In-app browsers and any platform-specific integrations are tested during production.

Can a game send people back to our episodes?

Yes. The experience can include an episode link, a series landing page or a tested app deep link. We agree on the destination and measure qualified return clicks before expanding the campaign.

How will we know if it works?

Start with a defined audience and a baseline. Measure play starts, completion, repeat sessions, shares and qualified clicks back to your series. Use a holdout or A/B test where possible. A pilot tests the idea; it does not guarantee growth.

What do you need to start?

A series or creator brief, the audience, a clear objective, the intended release window, and rights-cleared assets. Together we choose one story moment, one game loop and one success measure for a focused pilot.

07 / YOUR NEXT PLOT TWIST STARTS HERE

Got a story?
Let’s play.

Tell us about your world, your audience and the thing you want to make happen. We’ll start with one idea worth testing.

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